All guides / Server Rules vs Retail
Monsters & Bosses
Monster Stats
| Rule | Retail | Here |
|---|---|---|
| Monster strength | Stats as in the game data. | Monsters of level 40+ have HP x2, P.Atk x1.5, M.Atk x1.2, P.Def x1.5, M.Def x1.2. |
| Hot Springs diseases | Rheumatism, Cholera, Flu and Malaria come from the Hot Springs monsters. | Only the Hot Springs monsters give them: each hit they land on you (or a skill you cast near them) has a 10% chance to infect you, and every new infection raises the disease by one level (max 10). Levels 1-4 are mostly a bonus, level 5 halves it, levels 6-10 are only a penalty (Malaria: only the MP saving). Cleanse cannot remove them and they stay after death: step into the matching hot spring pool to cure them (red = Cholera, yellow = Rheumatism, green = Flu, Malaria goes with any of them), or use the Scheme Buffer's remove effects button. No buffer sells them. |
Boss Loot
| Rule | Retail | Here |
|---|---|---|
| Loot boxes from bosses | Bosses only drop the items of their drop list. | Raid bosses of level 70+ and every grand boss killed in the open world can also drop Rare / Epic Loot Boxes, on top of their normal loot. The chance of each boss is in its drop list (.drop) and in the Loot Boxes guide. |
Respawn
| Rule | Retail | Here |
|---|---|---|
| Monster respawn | Normal respawn time. | Respawn time is multiplied by 0.1 (faster). |
| Raid boss respawn | Each raid boss has its own respawn time, mostly 12 to 36 hours, plus or minus a large random part. | Counted from the kill: raid bosses of level 60+ return after 18h (+30m random), lower ones after 4h (+30m random), subclass quest bosses after 8h (+30m random), the Noblesse quest boss after 6h (+15m random). The random time is only ever added. |
| Other fixed respawns | The respawn time of the game data. | Respawn after the kill: Tyrannosaurus 15m. |
| Respawn time shown | Nothing in game tells when a boss returns. | The Boss Board (.boss) and the Gatekeeper show the respawn window of a dead boss: the earliest time it can return and the random time on top. The exact moment is never shown. |
Epic Bosses
| Rule | Retail | Here |
|---|---|---|
| Epic boss respawn | Queen Ant 36h, Orfen and Frintezza 48h, Core and Zaken 60h, Baium 7 days, Antharas and Valakas 11 days, each plus or minus a random part of 17 hours to 3 days. | Queen Ant: 24h after the kill (+4h). Core: 36h after the kill (+4h). Orfen: 36h after the kill (+4h). Zaken: 36h after the kill (+4h). Baium: Every Saturday 20:00 (+1h). Antharas: Every 2nd Sunday 20:00 (+1h). Frintezza: 48h after the kill (+4h). Valakas: Every 2nd Sunday 20:00 (+1h). The time in brackets is random time added on top. A weekday boss returns at its first slot after the kill, and one nobody killed stays up. |
| Antharas waiting time | 30 minutes. | 10 minutes. |
| Valakas waiting time | 20 minutes. | 10 minutes. |
| Waiting time notices | Nothing tells you how long the boss still waits. | The whole server is told when the waiting time of Antharas, Valakas or Frintezza starts and ends, and 1 minute before a dragon wakes. Players inside the lair see a countdown on screen, and the Gatekeeper row and the entry NPC show the time left. |
| Escaping from boss zones | Nothing lets you escape from inside a boss lair. | Scroll of Escape, teleport skills, unstuck and being summoned out all work in a boss zone while you are not in combat. |
| Entering epic bosses | Each boss asks for a quest item (Portal Stone, Floating Stone, Blooded Fabric, Force Field Removal Scroll, Gazkh). | No quest item is needed for: Antharas, Valakas, Baium, Frintezza, Sailren. |
| Frintezza group | Only the leader of a command channel of 4-5 parties can open the Last Imperial Tomb. | A lone player, a party leader or a command channel leader can open it. No minimum size, at most 5 parties. |
| Sailren group | Only a party leader can enter Sailren's nest. | A lone player can enter too. Inside a party the leader still asks. |
Area Access
| Rule | Retail | Here |
|---|---|---|
| Pagan Temple | The doors ask for a Visitor's Mark or Pagan's Mark, and the Doormen attack anyone without one. | Both doors open for everyone and the Doormen leave you alone. |
| Elmoreden Cemetery teleports | The teleport to the Four Sepulchers or the Imperial Tomb asks for an Antique Brooch or a Used Grave Pass. | No item is needed. |
| Four Sepulchers entry | Every party member needs an Entrance Pass and the Four Goblets quest. | No pass and no quest are needed to enter. The entry time, party size and party leader rules stay, and the quest rewards still need the quest. |
| Dimensional Vortex | Each Tower of Insolence teleport takes a Green, Blue or Red Dimension Stone. | The teleports are free. |
| Whirpy and Tamil teleport | Asks for the Gatekeeper Token (Dwarf) or Gatekeeper Charm (Orc). | No item is needed. |
| Ketra and Varka villages | Teleport, warehouse, shops and buffs open step by step with your alliance level. | The village NPCs serve everyone as alliance level 5. Monsters still attack you without a real alliance, and buffs still cost Buffalo Horns or Nepenthes Seeds. |