This week's affixes and the best runs of the server.
Fortifiedfrom key +4
Normal monsters have 20% more HP and deal 15% more damage.
Sanguinefrom key +7
A dying monster heals nearby monsters for 8% of their max HP.
Hastedfrom key +10
The timer is 10% shorter.
Tyrannicalfrom key +4
Bosses have 30% more HP and deal 15% more damage.
Swarmingfrom key +7
Every normal pack has 1 more monster(s).
Vengefulfrom key +10
While a party member is dead, monsters move and attack 20% faster.
Pick any dungeon in your level bracket, alone, as a pair or in a party. Keyed runs (level 76+) need exactly 5 players.
Solo
Monster HP 40%, damage 70%, rewards 70%
Duo
Monster HP 60%, damage 85%, rewards 85%
Party
Monster HP 100%, damage 100%, rewards 100%
Cleansing of Giran: 18 rooms, timer 26:00. The party is held 30 s at the entrance to buff up and load in (Ready starts the fight early); each key level cuts 2% of the timer.
Portal: Cleansing of Giran. Use a Gatekeeper (Mythic+ Dungeons list) to get there; VIPs can also teleport from the .mythic window.
Monsters are level 19. Each member rolls a 40% item chance at the end; runs under 180 seconds roll none.
Completion bonus: 20% of a level.
Soultaker
Spectral Dancer
Fortune Seeker
Doom Cryer
Hierophant
Runs start in game at the dungeon's Mythic Portal. Type .mythic for your keystone and your Great Vault.
Shillien Templar
Shillien Saint
Storm Screamer