This week's affixes and the best runs of the server.
Fortifiedfrom key +4
Normal monsters have 20% more HP and deal 15% more damage.
Sanguinefrom key +7
A dying monster heals nearby monsters for 8% of their max HP.
Hastedfrom key +10
The timer is 10% shorter.
Tyrannicalfrom key +4
Bosses have 30% more HP and deal 15% more damage.
Swarmingfrom key +7
Every normal pack has 1 more monster(s).
Vengefulfrom key +10
While a party member is dead, monsters move and attack 20% faster.
Pick any dungeon in your level bracket, alone, as a pair or in a party. Keyed runs (level 76+) need exactly 5 players.
Solo
Monster HP 40%, damage 70%, rewards 70%
Duo
Monster HP 60%, damage 85%, rewards 85%
Party
Monster HP 100%, damage 100%, rewards 100%
Forge of the Gods: 18 rooms, timer 25:00. The party is held 30 s at the entrance to buff up and load in (Ready starts the fight early); each key level cuts 2% of the timer.
Portal: Forge of the Gods. Use a Gatekeeper (Mythic+ Dungeons list) to get there; VIPs can also teleport from the .mythic window.
Monsters are level 69. Each member rolls a 40% item chance at the end; runs under 180 seconds roll none.
Completion bonus: 6% of a level.
Runs start in game at the dungeon's Mythic Portal. Type .mythic for your keystone and your Great Vault.