Basics
Como funciona
- Starting/stopping: Use the Start/Stop button on the Main tab, or the .farmon / .farmoff voiced commands. Auto farm refuses to run in siege, PvP, jail and a few other protected zones, and stops itself if you enter one.
- Target Radius: How far to scan for the next monster to fight, measured from your current position. The nearest visible monster is preferred; one you can't reach or see is chased for a few seconds, then skipped for a while.
- Action Bar & Skill Slots: Pick which of your 10 shortcut bar pages auto farm reads, then assign a role to up to 12 of its slots. Only Skill shortcuts can be assigned - items and macros in those slots are ignored. Within a role, a random ready skill is used each time, never the same one twice in a row while another is ready. A skill that cannot be used right now (wrong weapon, missing item, silenced, condition not met) is skipped and the rest of the rotation carries on; a skill that needs another weapon or an item is reported once in chat.
- Farm Role: Main tab, under Start/Stop: Damage, Healer, Tank or Spoil. It says what this character is here to do; the slot roles below (Attack / Chance / Low HP) stay the same. A character that never picked one gets a suggestion from its class (Cleric / Oracle lines = Healer, knight lines = Tank, dwarf spoilers = Spoil, everyone else = Damage) - pick another to override it, the choice is remembered.
- Auto-Attack toggle: Whether a physical attack is allowed to fill in when no configured skill is ready. Starts ON for melee classes and OFF for casters, but once you change it here that choice is remembered for this character, even across a subclass switch.
- Return-to-Spot (Anchor): When on, auto farm won't wander past the configured radius from where you started farming, and walks back - until within half that radius - if pulled out of it. Ignored entirely while assisting a party leader.
Roles
Como funciona
- Healer role: Uses the heal, Group Heal, Balance Life and cleanse skills you enabled on the bar; they are only ever cast by the healer routine, never at monsters, whatever slot role they have. Priority: (1) cleanse a stunned / slept / paralysed member; (2) emergency when the lowest member is at or below the Low HP % (for a Healer that % is the party, set on the Skills tab): Balance Life, then Low HP slot group heals, then Low HP slot single heals, then any single heal; (3) any other cleanse (poison, bleed, stat debuffs) - only when it would remove something; (4) a group heal when "Group heal at" members in its radius are below "Party heal %" - that count is capped to the members actually there, so a small party can use it - or when the party in range is missing at least 30% of its total HP (2+ hurt members); (5) Balance Life when someone is under "Party heal %" and the rest of the party can spare the HP (it levels everyone to the party average); (6) a single heal on the lowest member under "Party heal %" (first ready heal in slot order; heals in a Low HP slot are kept for emergencies). Members who are flagged, have karma, are in a duel / PvP event / PvP zone, or hit or were hit by a player in the last seconds are never healed - the one exception is a flagged / karma member fighting a raid or grand boss (hit or hit by it in the last 40s, or healing someone who was), who is still healed and cleansed unless a player hit them too. A group heal or Balance Life is held while any of them would be caught by it. It follows the leader with Assist Leader on. "Fight when idle" (default OFF) makes it also attack when nobody needs healing; OFF is a pure healer that never attacks.
- Tank role: Uses the taunt skills (Aggression, Aura of Hate, Provoke) enabled on the bar. It taunts mobs that are hitting another party member - healers and the lowest HP first - and opens on its own target if the mob is not on it yet. An aura taunt is used when at least "Aura taunt at" such mobs are inside its radius, and is held while another player (for example a flagged stranger) would be caught by it, so the tank is never flagged; single-target Aggression is used instead. Put defensive buffs (Ultimate Defense, Angelic Icon) in a Low HP slot.
- Attack role: The default combat rotation - used whenever nothing higher-priority applies. Falls back to a physical attack only if the Auto-Attack toggle below is on and no skill is ready.
- Chance role: Chance skills that apply an effect (Surrender, debuffs) open each fight and are retried on that target until the effect lands - then skipped for it. Other Chance skills are rolled at the configured percentage before every offensive cast instead of an Attack skill, so the percentage is roughly the share of your casts, not a once-per-target roll.
- Toggle skills: Toggle skills (Arcane Power, Vicious Stance, Aegis Stance, Holy Blade...) in an enabled Attack / Chance slot are kept on for every farm role and are never cast by the rotation, which would switch them off. Toggles that drain MP over time are switched off while your MP is below "Toggles off below MP" (Skills tab; 0 = never) and switched back on once MP is 10% above it. Toggles that auto farm turned on are switched off when farming stops; ones you enabled yourself stay on. Silent Move, Relax and Fake Death are never managed - put Fake Death in a Low HP slot.
- Low HP role: Used only while your HP is at or below the configured percentage (for a Healer: while the lowest party member is, see Healer role). Priority: Fake Death first, then heals, then other skills (buffs, escapes). Heals and buffs are self-cast without losing your target, and a buff already active isn't recast. A short pause between casts still lets you attack. Fake Death stays down until nothing nearby is still hunting you (up to 60s).
Spoil
Como funciona
- Spoilers - detecting & spoiling: Spoiler mode runs when your Farm Role is Spoil (the suggested role for Scavenger / Bounty Hunter / Fortune Seeker) and a real Spoil skill (Spoil, Spoil Festival) or Sweep skill (Sweeper, Festive Sweeper) is enabled on the bar - whatever role the slot has. Under any other Farm Role those skills are ignored. A fresh target is spoiled before it's attacked (Spoil Festival is preferred while it still has unspoiled mobs in range), retried up to your "Spoil retries" setting before it's just killed unspoiled. Short on MP outside of combat, the character sits down to regenerate rather than pull a mob it can't open with Spoil; already fighting (or assisting a party leader), it just keeps attacking. A skill with only a Spoil side effect on a damage skill (e.g. Spoil Crush) is treated as an ordinary attack skill, not a spoiler skill.
- Spoilers - sweeping: Sweeping a spoiled corpse within range is the very top priority, even over Low HP: every corpse spoiled by you or your party is swept right away, even when the spoil roll came up empty (a party member far above the mob's level lowers the spoil chance). Festive Sweeper is used instead of single-target Sweeper when it would catch 2 or more corpses at once. The character waits briefly beside a corpse for Sweep's cooldown rather than walking off; a corpse it can't reach after a few tries is skipped for a while. Range is your Target Radius, or the anchor radius around the anchor point while Return-to-Spot is on.
- Spoilers - in a party: Assisting a party leader: sweeps spoiled corpses within your own Target Radius first (kills by any party member count, not just yours), then spoils any unspoiled mob the party is already fighting - the leader's target first - before helping attack it. Never leaves the leader's range to chase a sweep.
Filters & More
Como funciona
- Manner Mode: When on, skips any monster already being fought by another player outside your party/clan.
- Skip Raid Bosses: When on, never targets raid/grand bosses or their minions - including while assisting a party leader.
- Low-level monsters: Auto farm never targets a monster more than 20 levels below you, whatever the Whitelist says - also while assisting a leader. A monster that is attacking you or a party member is still fought. You can always kill it by hand.
- Blacklist / Whitelist: Target-based filters. Target a monster in the world and use Add to filter it. A non-empty Whitelist restricts farming to only those monsters; the Blacklist is ignored while a Whitelist is active. Both also apply to the leader's target while assisting.
- Assist Leader: While in a party and not the leader, follow the leader and attack whatever they're targeting instead of picking your own targets. Stops and waits if the leader gets more than 3000 away. The anchor is ignored while this is on. Falls back to normal solo farming if you're not in a party, you are the leader, or the leader is dead. Not allowed inside the PvP Farm Zone (the farm stops with a message). A party can run at most 3 Assist farmers at once - extra ones are refused or stopped.
- Pick Up: Drag the Pick Up action onto an enabled slot of your farm bar page. While nothing is being fought, you walk to and pick up nearby drops you are allowed to take (your own, party-shared or unprotected), up to 800 away and never past your Target Radius or Anchor.
- Self buffs: A self-buff in an Attack or Chance slot (Rapid Shot, Haste, ...) is kept up instead of rotated: it is cast when it is not active and left alone while it runs.
- Follow Teleports: While Assist Leader is on, you follow your party leader when they teleport to a place you can farm, paying the gatekeeper per-meter price (level and VIP discounts apply). A .tp/guide teleport is copied the moment the leader starts casting - same animation, and you land together (if their cast is interrupted, yours is too and refunded); a scroll of escape or NPC gatekeeper is followed with the same cast as soon as they land. It also follows the leader back to town and walks after them there, staying on standby instead of stopping. You only follow if you were within 3000 of the leader (same area) when they teleported - a far-away party member is never pulled along. Never follows into sieges, PvP, jail, events, instances or boss zones, or while you're in combat; not enough adena means no follow. You are told in chat why a follow did not happen.
- Adena → bank item: Every 500000000 adena carried is automatically converted to 1 Gold Bar while farming.
- Stuck recovery: If the character makes no progress for several seconds despite trying to move (e.g. wedged against terrain), auto farm first repositions on its own; if that doesn't clear it, it returns you to the anchor point.
- Offline Farm: Disconnects your client while farming continues; ends immediately on death. Requires level 40+.